aicodix___dsp/spline.hh
2019-01-19 14:07:07 +01:00

56 lines
1.2 KiB
C++

/*
Some spline algorithms
Copyright 2018 Ahmet Inan <inan@aicodix.de>
*/
#pragma once
namespace DSP {
template <int KNOTS, typename OTYPE, typename ITYPE>
class UniformNaturalCubicSpline
{
OTYPE A[KNOTS-1], B[KNOTS-1], C[KNOTS-1], D[KNOTS-1];
ITYPE x0, dx;
public:
UniformNaturalCubicSpline() = default;
UniformNaturalCubicSpline(OTYPE *y, ITYPE x0 = 0, ITYPE dx = 1, int STRIDE = 1) : x0(x0), dx(dx)
{
ITYPE u[KNOTS-1];
u[0] = ITYPE(0);
OTYPE z[KNOTS-1];
z[0] = ITYPE(0);
for (int i = 1; i < KNOTS - 1; ++i) {
ITYPE l = ITYPE(4) - u[i-1];
u[i] = ITYPE(1) / l;
z[i] = (ITYPE(3) * (y[(i+1)*STRIDE] - ITYPE(2) * y[i*STRIDE] + y[(i-1)*STRIDE]) - z[i-1]) / l;
}
OTYPE c(ITYPE(0));
for (int i = KNOTS - 2; i >= 0; --i) {
A[i] = y[i * STRIDE];
C[i] = z[i] - u[i] * c;
B[i] = y[(i+1)*STRIDE] - y[i*STRIDE] - (c + ITYPE(2) * C[i]) / ITYPE(3);
D[i] = (c - C[i]) / ITYPE(3);
c = C[i];
}
}
OTYPE operator () (ITYPE x)
{
ITYPE tx = (x - x0) / dx;
int k = tx;
ITYPE t = tx - ITYPE(k);
if (k < 0) {
t = tx;
k = 0;
}
if (k >= KNOTS - 1) {
t = tx - ITYPE(KNOTS-2);
k = KNOTS-2;
}
return A[k] + t * (B[k] + t * (C[k] + t * D[k]));
}
};
}