/* Some spline algorithms Copyright 2018 Ahmet Inan */ #ifndef SPLINE_HH #define SPLINE_HH namespace DSP { template class UniformNaturalCubicSpline { OTYPE A[KNOTS-1], B[KNOTS-1], C[KNOTS-1], D[KNOTS-1]; ITYPE x0, dx; public: UniformNaturalCubicSpline(OTYPE *y, ITYPE x0 = 0, ITYPE dx = 1, int STRIDE = 1) : x0(x0), dx(dx) { ITYPE u[KNOTS-1]; u[0] = ITYPE(0); OTYPE z[KNOTS-1]; z[0] = ITYPE(0); for (int i = 1; i < KNOTS - 1; ++i) { ITYPE l = ITYPE(4) - u[i-1]; u[i] = ITYPE(1) / l; z[i] = (ITYPE(3) * (y[(i+1)*STRIDE] - ITYPE(2) * y[i*STRIDE] + y[(i-1)*STRIDE]) - z[i-1]) / l; } OTYPE c(ITYPE(0)); for (int i = KNOTS - 2; i >= 0; --i) { A[i] = y[i * STRIDE]; C[i] = z[i] - u[i] * c; B[i] = y[(i+1)*STRIDE] - y[i*STRIDE] - (c + ITYPE(2) * C[i]) / ITYPE(3); D[i] = (c - C[i]) / ITYPE(3); c = C[i]; } } OTYPE operator () (ITYPE x) { ITYPE tx = (x - x0) / dx; int k = tx; ITYPE t = tx - ITYPE(k); if (k < 0) { t = tx; k = 0; } if (k >= KNOTS - 1) { t = tx - ITYPE(KNOTS-2); k = KNOTS-2; } return A[k] + t * (B[k] + t * (C[k] + t * D[k])); } }; } #endif