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added biquad notch filter
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2 changed files with 17 additions and 0 deletions
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@ -39,6 +39,7 @@ The following [infinite impulse response](https://en.wikipedia.org/wiki/Infinite
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* [second-order Butterworth low or high pass filter](https://en.wikipedia.org/wiki/Butterworth_filter)
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* [2n-order Butterworth cascade of second-order low or high pass filters](https://en.wikipedia.org/wiki/Butterworth_filter)
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* [second-order notch filter](https://en.wikipedia.org/wiki/Band-stop_filter)
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### [phasor.hh](phasor.hh)
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16
biquad.hh
16
biquad.hh
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@ -53,6 +53,22 @@ public:
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a1a0 = a1 / a0;
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a2a0 = a2 / a0;
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}
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void notch(int n, int N, VALUE Q)
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{
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VALUE alpha = UnitCircle<VALUE>::sin(n, N) / (VALUE(2) * Q),
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cn = UnitCircle<VALUE>::cos(n, N),
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b0 = VALUE(1),
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b1 = -VALUE(2) * cn,
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b2 = VALUE(1),
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a0 = VALUE(1) + alpha,
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a1 = -VALUE(2) * cn,
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a2 = VALUE(1) - alpha;
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b0a0 = b0 / a0;
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b1a0 = b1 / a0;
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b2a0 = b2 / a0;
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a1a0 = a1 / a0;
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a2a0 = a2 / a0;
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}
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TYPE operator()(TYPE x0)
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{
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TYPE y0 = b0a0*x0 + b1a0*x1 + b2a0*x2
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