use Delay in MovExt while avoiding code duplication

This commit is contained in:
Ahmet Inan 2020-10-15 22:30:29 +02:00
commit 80894d7207

View file

@ -7,7 +7,6 @@ Copyright 2020 Ahmet Inan <inan@aicodix.de>
#pragma once
#include "delay.hh"
#include "deque.hh"
#include "stack.hh"
namespace DSP {
@ -15,19 +14,19 @@ namespace DSP {
template <typename TYPE, typename EQUAL, typename COMP, int NUM>
class MovExt
{
Deque<TYPE, NUM> window;
Delay<TYPE, NUM> window;
Stack<TYPE, NUM> dispenser, refill;
EQUAL equal;
COMP comp;
public:
MovExt(TYPE init) : window(init)
{
dispenser.push(init);
}
TYPE operator () (TYPE input)
{
if (window.full()) {
if (equal(window.front(), dispenser.top()))
dispenser.pop();
window.pop_front();
}
window.push_back(input);
if (window(input) == dispenser.top())
dispenser.pop();
while (!refill.empty() && comp(input, refill.top()))
refill.pop();
@ -47,60 +46,28 @@ public:
template <typename TYPE, int NUM>
class MovMin
{
Delay<TYPE, NUM> window;
Stack<TYPE, NUM> dispenser, refill;
MovExt<TYPE, std::equal_to<TYPE>, std::less<TYPE>, NUM> movmin;
public:
MovMin() : window(std::numeric_limits<TYPE>::max())
MovMin() : movmin(std::numeric_limits<TYPE>::max())
{
dispenser.push(std::numeric_limits<TYPE>::max());
}
TYPE operator () (TYPE input)
{
if (window(input) == dispenser.top())
dispenser.pop();
while (!refill.empty() && input < refill.top())
refill.pop();
refill.push(input);
if (dispenser.empty()) {
while (!refill.empty()) {
dispenser.push(refill.top());
refill.pop();
}
return dispenser.top();
}
return dispenser.top() < refill.first() ? dispenser.top() : refill.first();
return movmin(input);
}
};
template <typename TYPE, int NUM>
class MovMax
{
Delay<TYPE, NUM> window;
Stack<TYPE, NUM> dispenser, refill;
MovExt<TYPE, std::equal_to<TYPE>, std::greater<TYPE>, NUM> movmax;
public:
MovMax() : window(std::numeric_limits<TYPE>::min())
MovMax() : movmax(std::numeric_limits<TYPE>::min())
{
dispenser.push(std::numeric_limits<TYPE>::min());
}
TYPE operator () (TYPE input)
{
if (window(input) == dispenser.top())
dispenser.pop();
while (!refill.empty() && input > refill.top())
refill.pop();
refill.push(input);
if (dispenser.empty()) {
while (!refill.empty()) {
dispenser.push(refill.top());
refill.pop();
}
return dispenser.top();
}
return dispenser.top() > refill.first() ? dispenser.top() : refill.first();
return movmax(input);
}
};