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Second attempt at fixing playcount situation
This should also reflect the actual Emby playcount. The websocket didn't echo, but what I did is kill the echo caused by the video library update after userdata change happens.
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2aefab1545
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ddb7ec4bbd
6 changed files with 33 additions and 33 deletions
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@ -32,6 +32,8 @@ class WebSocketThread(threading.Thread):
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doUtils = DownloadUtils()
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clientInfo = ClientInformation()
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KodiMonitor = KodiMonitor.Kodi_Monitor()
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WINDOW = xbmcgui.Window(10000)
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addonName = clientInfo.getAddonName()
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client = None
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@ -101,13 +103,8 @@ class WebSocketThread(threading.Thread):
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messageType = result.get("MessageType")
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data = result.get("Data")
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WINDOW = xbmcgui.Window( 10000 )
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playedItemId = WINDOW.getProperty('played_itemId')
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if (playedItemId != '') and (playedItemId in message):
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# Prevent feedback for watched
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WINDOW.clearProperty('played_itemId')
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elif(messageType != None and messageType == "Play" and data != None):
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if(messageType != None and messageType == "Play" and data != None):
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itemIds = data.get("ItemIds")
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playCommand = data.get("PlayCommand")
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@ -289,6 +286,7 @@ class WebSocketThread(threading.Thread):
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LibrarySync().IncrementalSync(itemsToUpdate)
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def user_data_update(self, userDataList):
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self.WINDOW.setProperty('prevent_libraryUpdate', "true")
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itemsToUpdate = list()
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for userData in userDataList:
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itemId = userData.get("ItemId")
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