jellyfin-kodi/resources/lib/WebSocketClient.py

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#################################################################################################
# WebSocket Client thread
#################################################################################################
import xbmc
import xbmcgui
import xbmcaddon
import json
import threading
import urllib
import socket
import websocket
import KodiMonitor
import Utils as utils
from ClientInformation import ClientInformation
from DownloadUtils import DownloadUtils
from PlaybackUtils import PlaybackUtils
from LibrarySync import LibrarySync
from WriteKodiDB import WriteKodiDB
from ReadEmbyDB import ReadEmbyDB
pendingUserDataList = []
pendingItemsToRemove = []
pendingItemsToUpdate = []
_MODE_BASICPLAY=12
class WebSocketThread(threading.Thread):
_shared_state = {}
clientInfo = ClientInformation()
KodiMonitor = KodiMonitor.Kodi_Monitor()
addonName = clientInfo.getAddonName()
client = None
keepRunning = True
def __init__(self, *args):
self.__dict__ = self._shared_state
threading.Thread.__init__(self, *args)
def logMsg(self, msg, lvl=1):
self.className = self.__class__.__name__
utils.logMsg("%s %s" % (self.addonName, self.className), msg, int(lvl))
def sendProgressUpdate(self, data):
self.logMsg("sendProgressUpdate", 1)
if self.client:
try:
# Send progress update
messageData = {
'MessageType': "ReportPlaybackProgress",
'Data': data
}
messageString = json.dumps(messageData)
self.client.send(messageString)
self.logMsg("Message data: %s" % messageString, 2)
except Exception, e:
self.logMsg("Exception: %s" % e, 1)
def stopClient(self):
# stopping the client is tricky, first set keep_running to false and then trigger one
# more message by requesting one SessionsStart message, this causes the
# client to receive the message and then exit
if(self.client != None):
self.logMsg("Stopping Client")
self.keepRunning = False
self.client.keep_running = False
self.client.close()
self.logMsg("Stopping Client : KeepRunning set to False")
'''
try:
self.keepRunning = False
self.client.keep_running = False
self.logMsg("Stopping Client")
self.logMsg("Calling Ping")
self.client.sock.ping()
self.logMsg("Calling Socket Shutdown()")
self.client.sock.sock.shutdown(socket.SHUT_RDWR)
self.logMsg("Calling Socket Close()")
self.client.sock.sock.close()
self.logMsg("Stopping Client Done")
self.logMsg("Calling Ping")
self.client.sock.ping()
except Exception, e:
self.logMsg("Exception : " + str(e), level=0)
'''
else:
self.logMsg("Stopping Client NO Object ERROR")
def on_message(self, ws, message):
global pendingUserDataList
global pendingItemsToRemove
global pendingItemsToUpdate
self.logMsg("Message : " + str(message), 0)
result = json.loads(message)
messageType = result.get("MessageType")
data = result.get("Data")
if(messageType != None and messageType == "Play" and data != None):
itemIds = data.get("ItemIds")
playCommand = data.get("PlayCommand")
if(playCommand != None and playCommand == "PlayNow"):
xbmc.executebuiltin("Dialog.Close(all,true)")
startPositionTicks = data.get("StartPositionTicks")
PlaybackUtils().PLAYAllItems(itemIds, startPositionTicks)
xbmc.executebuiltin("XBMC.Notification(Playlist: Added " + str(len(itemIds)) + " items to Playlist,)")
elif(playCommand != None and playCommand == "PlayNext"):
playlist = PlaybackUtils().AddToPlaylist(itemIds)
xbmc.executebuiltin("XBMC.Notification(Playlist: Added " + str(len(itemIds)) + " items to Playlist,)")
if(xbmc.Player().isPlaying() == False):
xbmc.Player().play(playlist)
elif(messageType != None and messageType == "Playstate"):
command = data.get("Command")
if(command != None and command == "Stop"):
self.logMsg("Playback Stopped")
xbmc.executebuiltin('xbmc.activatewindow(10000)')
xbmc.Player().stop()
elif(command != None and command == "Pause"):
self.logMsg("Playback Paused")
xbmc.Player().pause()
elif(command != None and command == "Unpause"):
self.logMsg("Playback UnPaused")
xbmc.Player().pause()
elif(command != None and command == "NextTrack"):
self.logMsg("Playback NextTrack")
xbmc.Player().playnext()
elif(command != None and command == "PreviousTrack"):
self.logMsg("Playback PreviousTrack")
xbmc.Player().playprevious()
elif(command != None and command == "Seek"):
seekPositionTicks = data.get("SeekPositionTicks")
self.logMsg("Playback Seek : " + str(seekPositionTicks))
seekTime = (seekPositionTicks / 1000) / 10000
xbmc.Player().seekTime(seekTime)
elif(messageType != None and messageType == "UserDataChanged"):
# for now just do a full playcount sync
WINDOW = xbmcgui.Window( 10000 )
self.logMsg("Message : Doing UserDataChanged", 0)
userDataList = data.get("UserDataList")
self.logMsg("Message : Doing UserDataChanged : UserDataList : " + str(userDataList), 0)
if(userDataList != None):
if xbmc.Player().isPlaying():
pendingUserDataList += userDataList
else:
self.user_data_update(userDataList)
elif(messageType != None and messageType == "LibraryChanged"):
foldersAddedTo = data.get("FoldersAddedTo")
foldersRemovedFrom = data.get("FoldersRemovedFrom")
# doing items removed
itemsRemoved = data.get("ItemsRemoved")
itemsAdded = data.get("ItemsAdded")
itemsUpdated = data.get("ItemsUpdated")
itemsToUpdate = itemsAdded + itemsUpdated
self.logMsg("Message : WebSocket LibraryChanged : Items Added : " + str(itemsAdded), 0)
self.logMsg("Message : WebSocket LibraryChanged : Items Updated : " + str(itemsUpdated), 0)
self.logMsg("Message : WebSocket LibraryChanged : Items Removed : " + str(itemsRemoved), 0)
if xbmc.Player().isPlaying():
pendingItemsToRemove += itemsRemoved
pendingItemsToUpdate += itemsToUpdate
else:
self.remove_items(itemsRemoved)
self.update_items(itemsToUpdate)
def remove_items(self, itemsRemoved):
connection = utils.KodiSQL()
cursor = connection.cursor()
for item in itemsRemoved:
self.logMsg("Message : Doing LibraryChanged : Items Removed : Calling deleteEpisodeFromKodiLibraryByMbId: " + item, 0)
WriteKodiDB().deleteItemFromKodiLibrary(item, connection, cursor)
connection.commit()
cursor.close()
def update_items(self, itemsToUpdate):
# doing adds and updates
if(len(itemsToUpdate) > 0):
self.logMsg("Message : Doing LibraryChanged : Processing Added and Updated : " + str(itemsToUpdate), 0)
LibrarySync().IncrementalSync(itemsToUpdate)
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def user_data_update(self, userDataList):
itemsToUpdate = list()
for userData in userDataList:
itemId = userData.get("ItemId")
if(itemId != None):
itemsToUpdate.append(itemId)
if(len(itemsToUpdate) > 0):
self.logMsg("Message : Doing UserDataChanged : Processing Updated : " + str(itemsToUpdate), 0)
LibrarySync().IncrementalSync(itemsToUpdate)
def on_error(self, ws, error):
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if "10061" in str(error):
# Server is offline
pass
else:
self.logMsg("Error: %s" % error, 1)
#raise
def on_close(self, ws):
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self.logMsg("Closed", 2)
def on_open(self, ws):
pass
def run(self):
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WINDOW = xbmcgui.Window(10000)
logLevel = int(WINDOW.getProperty('logLevel'))
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username = WINDOW.getProperty('currUser')
server = WINDOW.getProperty('server%s' % username)
token = WINDOW.getProperty('accessToken%s' % username)
deviceId = ClientInformation().getMachineId()
if (logLevel == 2):
websocket.enableTrace(True)
# Get the appropriate prefix for websocket
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if "https" in server:
server = server.replace('https', 'wss')
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else:
server = server.replace('http', 'ws')
websocketUrl = "%s?api_key=%s&deviceId=%s" % (server, token, deviceId)
self.logMsg("websocket URL: %s" % websocketUrl)
self.client = websocket.WebSocketApp(websocketUrl,
on_message = self.on_message,
on_error = self.on_error,
on_close = self.on_close)
self.client.on_open = self.on_open
while not self.KodiMonitor.abortRequested():
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self.client.run_forever()
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if (self.keepRunning):
# Server is not online
if WINDOW.getProperty("Server_online") == "true":
self.logMsg("Server is unreachable.", 1)
WINDOW.setProperty("Server_online", "false")
xbmcgui.Dialog().notification("Error connecting", "Server is unreachable.")
if self.KodiMonitor.waitForAbort(5):
break
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self.logMsg("Thread Exited")
def processPendingActions(self):
global pendingUserDataList
global pendingItemsToRemove
global pendingItemsToUpdate
if pendingUserDataList != []:
self.user_data_update(pendingUserDataList)
pendingUserDataList = []
if pendingItemsToRemove != []:
self.remove_items(pendingItemsToRemove)
pendingItemsToRemove = []
if pendingItemsToUpdate != []:
self.update_items(pendingItemsToUpdate)
pendingItemsToUpdate = []